Skip to Content
πŸ•΅οΈ Criminal GuideπŸ“« Petty Crime

πŸ“« Petty Crime

Small-time crime for cash and loose change. On-duty police and EMS can’t commit any of these β€” everyone else can.

Heat

Every petty crime feeds a personal heat meter (0–100) that decays slowly over time. The higher your heat, the more likely your next crime immediately triggers a police dispatch call:

Heat levelDispatch chance
0–298%
30–5930%
60–8955%
90–10085%

You’ll get a notification as you cross into β€œGetting Noticed,” β€œHeat Rising,” and β€œHot” territory β€” take it as your cue to cool off for a while.

Pickpocketing

Target any regular pedestrian on the street (not other players) and pass the skill-check to lift their wallet. Has its own cooldown, and any given target won’t be worth targeting again for a few minutes.

Porch piracy

Steal packages left on porches around Mirror Park. Most are small or medium boxes; large boxes need a knife to open. About 1 in 7 packages is rigged with a glitter bomb β€” pop one and it forces a police alert and a heat spike, though you can disarm it in time if you’re quick.

Postboxes and letterboxes

Lockpick a postbox or residential mailbox for a chance at a piece of mail. Postboxes have a real chance your lockpick gets stuck mid-attempt, tripping extra heat. Both reset a while after being picked and won’t reward you for hitting the same box repeatedly in a row.

Parking meters

Smash one open with a bat, crowbar, hammer, or wrench for a small cash payout. Each meter has its own cooldown before it’s worth hitting again.

Selling sensitive mail

Some mail you pick up turns out to be a letter_sensitive β€” sellable to a roaming fence NPC who moves between several spots around the map every few hours. Regular junk mail can just be opened for a chance at quick cash instead.

A tip on loot

Richer neighborhoods roll better loot across the board β€” don’t expect the same payout picking a mailbox in Grove Street as you would in Rockford Hills.

Last updated on