π‘ House Robbery
Requirements
- A lockpick or advanced lockpick
- Must be nighttime (roughly 10 PM to 5 AM in-game)
Step by step
- Pick a houseβs front door and beat the lockpicking skill-check. Fail it and police get called immediately with no entry.
- Getting in successfully can trigger a couple of surprises: roughly a 1 in 4 chance the house has a wired alarm, and about a 3 in 10 chance a guard is sleeping inside.
- If the alarmβs live, youβll have a short window (20β30 seconds) to find the keypad and beat another skill-check before police get called automatically.
- A sleeping guard can wake up if you make noise nearby, fall or stumble, or botch a loot attempt β once awake, theyβre hostile and armed.
- Loot points around the house each need a quiet skill-check plus a few seconds to search β fail one and you risk waking the guard or calling the cops.
Cooldown
Once youβve hit a house, it resets after 45 minutes β new loot, new alarm/guard roll, and anyone still inside gets kicked out.
There are a bunch of houses scattered across the map, so thereβs always another target if oneβs on cooldown.
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