Rules

Server Rules

Read every rule carefully before playing. Ignorance of the rules is not an excuse, and staff have final discretion in any situation.

Last Updated: June 21st, 2026

Section 1: Community Conduct

1.1 Respect & Zero Tolerance for Harassment

Harassment, bullying, hate speech, discrimination, and toxic behavior of any kind — inside the game, in Discord, or anywhere connected to the community are not tolerated. This covers deliberate provocation or griefing, disrespect toward staff or other members, and any conduct meant to make someone feel unwelcome or unsafe. Threats against a member or the community as a whole, doxxing, DDoSing, or leaking someone’s personal information are all grounds for removal and, depending on severity, may be reported to law enforcement.

1.2 Staff Impersonation

Do not claim to be a member of the Blackveil Roleplay staff team, imply staff authority you don’t have, or alter your in-game or Discord name to resemble a staff member’s.

1.3 Age Requirement

Blackveil Roleplay is an 18+ community in line with mature-content rating guidelines.

1.4 Honesty With Staff

Give staff accurate, truthful accounts when reporting incidents or answering questions during an investigation. Deliberately misleading staff will be treated more harshly than the underlying issue being reported.

1.5 Encouraging Others to Break Rules

Directing, pressuring, or talking someone else into breaking a rule on your behalf doesn’t shield you from consequences — everyone involved, whether they acted directly or just encouraged it, is held accountable.

1.6 Staff Communication

Do not direct message staff members about server-related incidents. This includes, but is not limited to, application updates, rule breaks, or asking for a ticket to be checked. If you need to report a situation, open a ticket.

Section 2: General Requirements

2.1 Microphone Requirement

All players are required to have a working microphone, kept on push-to-talk, to participate in roleplay. Staff may remove players from the server who can’t meet this standard.

2.2 No Real-World Trading

Buying, selling, or trading in-game currency, items, or services for real money or outside goods is banned outright and will lead to immediate, serious disciplinary action.

2.3 Exploiting

Exploiting game bugs or abusing mechanics to gain an unfair advantage is strictly prohibited. This includes, but isn’t limited to, using animations to hide weapons, glitching movement while overweight, clipping through walls with emotes, duplication exploits, and taking advantage of desync or lag. Discovering a bug obligates you to report it via a Discord ticket. Sitting on it or using it once you know it’s unintended, is treated as exploiting in itself and can result in permanent removal.

2.4 Third-Party Communications

In-game voice and the in-game radio system are the only communication channels allowed while playing. Coordinating over Discord, Guilded, FaceTime, or similar tools counts as metagaming.

2.5 Prohibited Modifications & Display Settings

The following are banned: bullet tracers or hit indicators, blood-splatter overlays, external crosshairs, mods that strip out foliage, water, weather, or other props, and stretched or non-native aspect ratios (e.g., 4:3). Cosmetic tools like ReShade or ENB are fine as long as they don’t grant a gameplay edge. Anything that bypasses intended visual limits (e.g., puremode-breaking texture tools) is not.

2.6 Gameplay Recording

You’re expected to be recording game and mic audio whenever you play, and to keep clips for at least seven days after any notable incident. If staff request footage related to a death or rule-break and you can’t produce it, expect a suspension. Submitting edited, incomplete, or fabricated footage is treated as evidence tampering and can result in permanent removal.

2.7 Account Responsibility

You’re responsible for everything that happens on your account, whether or not you were the one at the keyboard — don’t share your login. If you live with another player, be aware that a ban on their account can carry over to yours.

2.8 Advertising

Advertising of another server or community is strictly prohibited.

2.9 Ban Evading

If you are banned from the Discord server, you may not find any other way around re-joining.

2.10 Player Rights

Should you find yourself in a situation where you are genuinely uncomfortable, you are within your rights to leave the scene how you see fit. To specify, leaving a scene where you are being body dumped and saying it is because you are uncomfortable is not a valid reason. You must be able to articulate why you left the scene to staff members.

Section 3: Character Rules

3.1 Character Names

Choose a name a real person could plausibly have. No joke names, no names that reference celebrities or fictional/cartoon characters, and nothing vulgar or offensive. If you’re unsure whether a name fits, ask staff before committing to it.

3.2 Character Separation

Each of your characters needs to exist independently; no shared memories, relationships, assets, or backstory bleeding between them. You may not have more than one character affiliated with the same gang or criminal circle at a time.

3.3 Character Appearance

Customize your character before leaving the spawn area on your first login. The only exception is heading straight to a clothing store or barber to finish setting your look. You may not wear emergency service clothing unless you have permission (i.e.: being employed by an agency).

3.4 Value of Life

Your character should behave like someone who values staying alive. Don’t ignore a weapon pointed at you, escalate against overwhelming odds, or take suicidal actions like jumping from height or into traffic to escape a scene. Any killing needs a real roleplay reason behind it, not a shortcut to make an inconvenience disappear.

3.5 New Life Rule (NLR)

Respawning wipes your memory of how you died and who was involved. You can’t seek revenge based on that incident unless you were treated by EMS, taken to the hospital, or told what happened by a witness. Even then, give it real distance: stay away from the situation and the people involved for at least 30 minutes before acting on it again. If your whole crew goes down in a fight, nobody in the group automatically knows what happened or who was responsible.

3.6 Character Death (Permakill)

Only you can choose to permanently kill off your own character, and once it’s done (through deletion or a clear in-scene signal like /me confirming no pulse), it’s final. There’s no walking it back.

Section 4: Roleplay Standards

4.1 Proper Use of /me

/me is for describing things emotes can’t show — a scent, a visible injury, a physical detail. It is not for narrating outcomes onto someone else or spamming actions. Don’t use it to declare what another player did or feels, and don’t read /me text aloud over voice chat unless it’s describing another character’s appearance. When someone directs a reasonable /me at you (an officer checking your wounds, for instance), respond honestly instead of ignoring it.

4.2 Staying In Character

Stay immersed while you’re active in the city. Avoid real-world terms like “keyboard,” “monitor,” or “stream,” referring to staff as “gods” or “the government,” calling an alt character your “cousin,” or describing a ban as being “deported.” If it breaks the fourth wall, save it for outside the scene.

4.3 Metagaming

Acting on information your character has no in-character way of knowing (something seen on a stream, said in Discord, or known only to a different character of yours) is metagaming and is a serious violation. If you’re restrained or lose your communication device in a scene, you can’t quietly stay active on another channel to keep gathering information.

4.4 Powergaming

Don’t use game mechanics or your character’s abilities in unrealistic, one-sided ways to force an outcome. That includes spam-emoting to avoid consequences, shrugging off injuries that should slow you down, pulling weapons in physically implausible ways, using a radio while cuffed, or gearing up with things like combat helmets or bulletproof paneling that aren’t available through legitimate means. Roleplay is a back-and-forth. If the other person has no realistic way to respond to what you’re doing, it’s probably powergaming.

4.5 Low-Effort Roleplay

Put real effort into your scenes. Fleeing and opening fire over a routine traffic stop, treating every robbery the same way with a getaway bike, chasing constant shootouts without buildup, or hiding out for 45 minutes after a crime just to “cool off” all count as low-effort and will be treated as a rule violation, not just bad form.

4.6 Fail RP

Fail RP covers actions that break basic realism (passing an item through solid glass to a friend in a cell, reviving someone at the hospital just to rob or kill them again, or continuing to pursue someone after a conflict that was already resolved). Once a matter’s closed, keep your distance and move on.

4.7 No Intent to Roleplay

If you’re logging in without any real interest in roleplaying, you don’t belong on the server and will be removed.

4.8 Voice Identification

You can’t identify a masked player in an outfit you don’t recognize purely by the sound of their voice. Treat unfamiliar, disguised players as unknown unless your character has a solid in-character basis to know otherwise.

4.9 Disclosing Illegal Locations

Buying or selling knowledge of drug spots, laundering setups, or other hidden criminal locations is off-limits. These are meant to be found through roleplay and character progression, not traded like a shortcut.

4.10 Social Media & Illegal Content

Posting about drugs, weapons, bodies, or other illegal activity on in-city social media is fine occasionally as flavor, but doing it constantly will get you banned (and it’s fair game for police to investigate you over it).

4.11 AFK Policy

Whatever happens to your character while you’re away is on you. Don’t go AFK in high-traffic or active areas, and use your apartment or another private space instead. If you find someone else AFK, leave them alone; robbing, harming, or messing with an AFK player isn’t allowed. AFK farming (leaving a fishing rod out, a mining loop running, etc. while you step away) is also prohibited.

Section 5: Combat Rules

5.1 Random Death Match (RDM)

Killing or attacking someone without a real story behind it is RDM. There has to be genuine back-and-forth dialogue and buildup before violence; a one-line “stay off our block” followed by gunfire doesn’t cut it. Being annoyed, getting into a fender-bender, or someone simply working a legal job in your territory are never valid reasons to kill. Good initiation looks like escalating tension across multiple encounters, a rival provoking your group during an active conflict, solid in-character proof of snitching, or retaliation for a specific prior incident. A vague color or clothing coincidence is not enough.

5.2 Vehicle Death Match (VDM) & Reckless Driving

Using a vehicle as a weapon against another player without roleplay justification is VDM, full stop. That includes running someone over, ramming to disable a vehicle, or trying to finish off someone already down. Driving is also expected to stay within the bounds of realism: no launching off cliffs or piers, driving head-on like a missile, or taking a street car up terrain it has no business being on. Reasonable stunts during an active chase are fine; using your vehicle to force an outcome isn’t.

5.3 Combat Logging

Disconnecting to dodge arrest, a robbery, a court proceeding, or any other in-progress consequence is strictly banned. If you lose connection unintentionally, reconnect as soon as you can, pick the scene back up, and let staff know via ticket if you can’t return right away.

5.4 Cop Baiting

Doing something reckless or absurd purely to provoke a police response (burnouts near an officer, near-misses, taunting during a stop) isn’t allowed and can lead to a ban. This also covers inserting yourself into an active police scene you have no real connection to.

5.5 Body Camping

After a kill, don’t linger to keep EMS from reaching the body or to block other players from helping. Your priority after a shooting, especially one involving an officer, should be leaving the area rather than guarding the aftermath.

5.6 Group & Crew Size Limits

Criminal scenes are capped at five participants, regardless of how many officers respond, and that number doesn’t change by swapping people in and out mid-scene. Anyone outside that group of five isn’t allowed to assist in any capacity, whether that’s a lookout giving callouts, a friend prepping a getaway car, or someone grabbing bodies early.

5.7 Gang Conflict & Gang Wars

Beef between groups needs a reason solid enough that an outside observer would understand it, and both sides are expected to keep the roleplay quality high throughout. Staff can step in and alter or end a conflict they consider forced or one-sided. A formal Gang War, with agreed terms that can adjust the normal combat rules, requires staff sign-off before it starts.

5.8 Hunting Weapons

The musket is to be used for hunting only. Use of the musket outside of hunting will lead to a ban. If you kill another player with a musket, you are automatically banned.

Section 6: Robbery, Theft & Hostages

6.1 General Robbery Conduct

Robbing someone just because you’re short on cash isn’t good enough. You need real roleplay buildup and a reason that justifies the hold-up, and you’re expected to keep talking throughout the robbery rather than going silent. You can only take what’s on the person; bank transfers, forced car sales, or raiding someone’s house are off the table. Don’t strip a victim’s whole inventory for no reason, and don’t rob or kidnap the same player again within a two-hour window. You either rob someone and let them go, or you kill them for a separate valid reason, not both for the same encounter. Should a hostage not be brought to a robbery (except ATMs), law enforcement are permitted to utilize deadly force immediately.

For all robberies, players must wait at least 5 minutes from the completion of their robbery to give law enforcement an attempt to respond. Should law enforcement not respond after 5 minutes, all parties are free to leave.

6.2 Store & Bank Robberies

Leave at least 45 minutes between store robberies and two hours between bank jobs; chaining them back to back isn’t allowed. Super and hyper cars can’t be used as getaway vehicles for these, heists can’t be started within 15 to 30 minutes of a server restart, and you can’t jump in to counter a robbery that’s already underway.

6.3 Hostages & Kidnapping

A hostage situation needs genuine roleplay quality behind it, and you can’t use a friend or fellow gang member as a fake hostage. Cap hostage situations around 45 minutes unless the scene is naturally running longer, and generally stick to one demand per hostage. Taking a police officer or EMS worker hostage requires a valid, story-driven reason tied to what’s actually happening.

6.4 Outside Assistance

If someone outside your immediate crew is helping during a heist, whether that’s a getaway driver or a passive lookout, you’re required to disclose that to responding police. That help has to stay non-violent; setting up an ambush on officers using outside shooters isn’t allowed, and resorting to lethal outside help should only ever be a last resort after every other escape option is exhausted.

6.5 Trunk Checking

Items left in an unsecured trunk are fair game to steal, and no roleplay buildup is required. Use a garage if you want your belongings protected. Police and EMS vehicles are the one exception; those can’t be trunk-checked.

6.6 Vanity & Real-Money Items

Items purchased with real money, such as vanity plates, XP tokens, and similar cosmetic purchases, can’t be robbed or stolen from another player.

Section 7: Law Enforcement, EMS & Impersonation

7.1 Impersonating Officials

Wearing police, EMS, or government clothing/models without holding that role is prohibited, as is stealing an emergency vehicle, including aircraft, without any roleplay behind it. Don’t try to sell services only a judge or DOJ member could actually provide, like fake gun licenses or expungements.

7.2 Robbing Law Enforcement

This is enforced strictly, and you should expect harsh punishment if you get it wrong. Robbing an officer can’t be about money or simply being upset they did their job; it requires clear, premeditated roleplay tied to the officer going noticeably beyond their normal duties. Criminals may rob law enforcement only when the situation stems from a high-tier robbery (described below), a gang vs gang situation where law enforcement enter the situation, or any situation where law enforcement are conducting a raid. High-tier robberies are considered Bobcat, Banks, or Containers.

7.3 EMS & Medical Roleplay

EMS treatment is free (no charging citizens for revives or care), and EMS staff can’t sell anything beyond basic bandages, or take on outside criminal activity while on duty. Players are expected to roleplay injuries realistically: visible trauma should affect your character’s movement and behavior for a reasonable stretch afterward, not vanish the moment you’re back on your feet.

7.4 Corruption in Whitelisted Roles

Government and whitelisted-job employees, including police, EMS, and DOJ, can’t run criminal activity on the side, hand out favors to friends, sell or leak evidence, or otherwise misuse their position. If a scenario feels like it might cross into corruption territory, assume it’s not allowed and check with staff first.

Section 8: Employment & Economy

8.1 Job Limits

A character can hold a maximum of three whitelisted jobs at once. Certain combinations are blocked outright: a dealership employee can’t also work as a mechanic, and you’re limited to one restaurant or food-service job at a time.

8.2 Abuse of Whitelisted Jobs

Being clocked in without actually doing the job, just to collect a paycheck, isn’t allowed, and neither is using the perks of a job to benefit yourself or friends outside of legitimate roleplay: mechanics comping their own repairs, giving free houses, or pulling people out of jail or the hospital because you know them. Don’t use Discord logs or internal channels to pull real-world information (like license plates) into a scene.

8.3 Paycheck Farming

Stay clocked out unless you’re physically present and actively doing your job. Staying logged in while idle, doing unrelated roleplay, or committing crimes on the clock is treated as paycheck farming.

8.4 Business & Property Ownership Limits

Ownership of gas stations, gang-owned businesses, and similar assets is capped to 1 per group/gang/organization/individual. Trying to get around the cap through an alt or a proxy owner counts as circumventing the rule and can result in repossession. If a player joins a group that already owns an asset, then one must be given up to stay in compliance.

Section 9: Vehicles & Equipment

9.1 Illegal Vehicle Modifications

Weaponized vehicles, unapproved boost/NOS systems, bulletproof windows or panels, and radar- or sonar-type add-ons that reveal players beyond normal visibility are all banned. A vehicle found with an illegal mod is subject to confiscation.

9.2 Military Equipment & Aircraft

Military-grade weapons and vehicles require admin approval to use at all. Aircraft can’t be used to escape a heist, airlift loot or accomplices, or scout law enforcement during a crime, though legitimate civilian and emergency-service flying is fine.

9.3 Field of View (FOV) Restrictions

Changing your FOV beyond the in-game settings slider, whether through console commands, file edits, or overlays, is considered a competitive advantage and is banned.

Section 10: Gang Rules

10.1 Gang Identity & Colors

Gangs need a clear visual identity, such as specific colors, clothing, or emblems, and members should represent it during active conflicts. Claiming an entire color family is not allowed, and civilians wearing similar colors can’t be targeted just for that reason.

10.2 Turf & Territory

Each gang is limited to 1 territory, and a declared home turf can’t change without notifying gang management. Defending your own turf during a genuine push is allowed; luring rivals to your territory just to claim a defensive advantage is not.

10.3 Membership & Rosters

Leaving a gang comes with a 14-day cooldown before joining another one, starting once the member is officially removed. A gang needs at least 5 active members to stay in good standing, and rosters are capped at 20 total members (patched-in plus hang-arounds). A player needs a minimum of 24 hours of city playtime before they can be added as a hang-around.

10.4 Blood Contracts

If your gang uses blood-in contracts, the terms, including the consequence of leaving or betrayal, need to be clear before the character agrees, and can’t be renegotiated or bought out afterward. Blood contracts will be enforced by staff. If the player refuses to carry it out in-character, the character will be deleted from the database. All blood contracts must be turned into staff when signed by a new member of your gang.

10.5 Castle Rule

Unlimited defenders are allowed when protecting a gang’s HQ or hideout, and this applies to every gang, whitelisted or not. It only kicks in for a genuine block push though. Only members who were already on the server at the moment the push started count as defenders; you may not call for members to fly in and help. Deliberately luring a rival gang onto your turf just to trigger unlimited defenders is considered abuse of the rule and will be treated as such.

10.6 Gang Fighting

When two gangs are in an active conflict and one gang wants to make the conflict hostile, they must make verbal contact with the other gang during the current storm period.

After verbal initiation, the initiating gang must wait for retaliation from the other gang before attacking again.

If your gang initiates first but the other gang does not retaliate with an attack during the same storm period, your gang must not attack them again during that same storm period. However, if the opposing gang does not attack back but you see them talking shit on Birdy and/or trash talking you in person, your gang is allowed to attack again.

Once the initial verbal initiation is made, gangs may continue hostile conflict during the storm period by using only visual contact. Both parties must be within line of sight and shouting distance to re-initiate further attacks. IF YOU SHOOT AN UNRELATED PARTY, YOU WILL STILL BE BANNED FOR RDM.

Gangs are to wear their designated colors during conflicts to confirm visual identification.

When a new storm happens, this process resets. Verbal initiation is required again for any hostile actions.

If gang fights last for two weeks or longer, the gangs MUST agree to war terms or declare a ceasefire.

10.7 Gang Wars

War may not be declared on any branch of government (EMS, Law Enforcement, Department of Justice, etc.).

You may not continually grief organizations or other gangs without eventually coming to war terms.

When two gangs decide to go to war, there must be terms settled upon before the war or any ongoing conflict starts. Terms will be set and agreed upon by both parties on how the war will come to an end and what is on the line.

Once both parties agree, they are to present the war terms to staff via a ticket so that staff is fully aware of how the war should start and finish.

Gangs must be presenting their colors AT ALL TIMES until the end of the war.

The winner of the war will be determined by body count (the amount may be set by gang leaders). For bodies to count as confirmed kills, gang members must submit video evidence of the fight with timestamps of the bodies for confirmation by staff.

Section 11: Sensitive Roleplay & Content

11.1 Restricted Roleplay Themes

Certain themes, such as sexual assault, slavery, domestic abuse, torture, mutilation, and similar unusual roleplay, are not permitted. If you’re unsure whether a scenario crosses that line, ask staff before starting it.

Erotic roleplay requires clear, enthusiastic consent from everyone involved. Without it, it’s treated as harassment and results in an immediate, non-negotiable ban. Unwanted comments about another player’s body or sexual anatomy are never acceptable, consent or not. With this, no form of pregnancy roleplay is permitted.

11.3 Terrorism & Vigilante Roleplay

Terrorism-themed roleplay isn’t permitted, though properly roleplayed use of in-game explosives is fine. Taking the law fully into your own hands as a vigilante, rather than involving law enforcement, is discouraged and handled case by case.

11.4 Green Zones

Hospitals and police stations are not safe zones to flee into mid-scene. If you start something and it follows you there, that’s on you. Starting new criminal activity or hostage situations inside either location isn’t allowed.

Section 12: Bans & Discipline

12.1 Enforcement Discretion

Staff can act on a rule violation they witness directly, even without a player report, and can make judgment calls on situations not explicitly covered here. Staff decisions are final within a given situation.

12.2 Ban Appeals

Temporary bans can be appealed through a ticket and will be reviewed by a staff member who wasn’t part of the original decision. Permanent bans require the banned player to submit their own appeal. Friends or groupmates can’t appeal on someone else’s behalf, and staff won’t discuss another player’s case with a third party.